![]() Thankfully it’s the most enjoyable aspect of the game, with the combat mechanics taking centre stage from start to finish.Īnyone who has played the ‘Toukiden’ series in the past (or alternatively the ‘Monster Hunter’ franchise that inspired it) will know what to expect from combat in the game. Of course, a game like Toukiden 2 isn’t driven by the narrative, but rather killing loads of demons and feeling like a bad ass whilst doing so. It’s an interesting twist that ensures the game’s narrative isn’t all about killing Oni (though that does pretty much make up the most of it). The Oni are still bringing hell upon humanity in this time, but there is not only the vile demons to worry about but also the suspicious intents of some of the residents of the seemingly quiet village. Opening in a battle to defend the city of Yokohama against an Oni onslaught, an encounter against a huge demon sees the protagonist sent forward in time to the village of Mahoroba with all of their memories lost in the process. You take on the role of a Slayer, the warriors who are tasked with protecting humanity from the wrath of these evil demons. Of the handful of Monster Hunter style action-RPGs games I’ve played, this is the one I find myself drawn to the most the one I enjoy picking up and playing, even if it’s only for a couple of quick missions.Toukiden 2 follows on from previous entries in the series with the Oni still running ravage throughout Japan. Thanks to the “Ruin Exploration” missions, too, there’s more to do than just grind for materials/gear, though it’s hard to avoid some of that once you start getting into the “Expert” oni missions. It’s also a lot more fun to strategize and plan out your build with a group of friends than it is to do that alone. ![]() Both of these modes provide some great variety to the co-op play and really ramp up that feeling of need to strategize and work together as you don’t have the luxury of knowing what you’ll be going up against ahead of time.ĭespite the campaign and open world aspects of Toukiden 2 being limited to single-player only, there’s a lot to do within the co-op only side of things. ![]() ![]() The difference between this and the endless version is that you have to complete all 10 floors before you can leave. There’s a definite risk/reward balance to be struck with “do we go another five floors, or take our winnings and go home?” The challenge mode is capped at a max of 10 floors and, again, every floor pits you against random oni. The one guarantee you have is that it will get harder the further you go and that if your group should ever get wiped out, you’ll lose all of the materials you’ve earned thus far. Every floor pits you against a random oni, or group of oni, so you never know what you’ll face. The endless mode lets you and your oni slaying crew tackle an unlimited number of floors (and oni) with the option to call it quits every five floors. From phase 7 onwards, “Expert” versions of the large oni are introduced as well, which are tougher versions of the ones you’ve previously fought with some new attack patterns tossed in there to keep you on your toes.Īlong with the co-op missions, there’s an endless mode and a challenge mode (available in both single-player and co-op) available to test your oni-slaying capabilities via the “Ruin Exploration” missions. Things start to escalate around phase 4 when you start facing off against two or three large oni at once. Lower phases have players facing groups of small and medium ones, or perhaps one large oni. These missions vary greatly and increase in difficulty with the phase number. companions, who take care of themselves pretty well and are fairly skilled at hacking off oni limbs, but nothing beats getting a group of four friends together to work out a strategy for felling a mighty foe. You can fill in empty player slots with A.I. These missions are the main selling point to Toukiden 2: teaming up with a group of friends and taking down larger foes, one body part at a time. The co-op missions are divided into different phases, 12 total, with the requirement to complete certain ones (indicated with red text) before you can advance to the next phase. Once the lobby is created, you can speak with the appropriate NPC to take on one of these tasks. Before you can select a co-op mission, though, you have to progress through the story enough to be given full access to Mahoroba Village, and then you have to set up a co-op lobby/HQ by using the Portal Stone. The co-op missions, called "Slayer Missions," are completely separate from the single-player campaign, and even the single-player Slayer Missions.
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